Computer Graphics International '96

General Information

CGI is an international conference on computer graphics. The conference will provides a unique opportunity for discussing both solutionsto classical computer graphics issues and new directions in human-computer interation. The past two conferences were held in Australia(1995), the United Kingdom(1995), and Belgium(1997), and future conference is planned for Germany(1998).
cgi98
  1. Objectives

  2. Activities

  3. Topics

  4. Advisory Committee


Objectives

Over last two decades, computer graphics has become the most powerful communication means between the human and computers. It will be further expedited due to the recent advent of virtual reality. Furthermore, fast communication networks, so-called information highway, will accelerate this trend.

In the next decade, we are confronting a great challenge to realize new paradigms for human-computer interaction, which would eventually lead to the seamless extension of real worlds. This raises many new technical issues concerning human interaction with environments on the top of classical problems in computer graphics such as realistic modeling, rendering, and motion control. CGI '96 (Computer Graphics International '96) provides a unique opportunity for discussing both solutions to classical computer graphics issues and new directions in human-computer interaction.

CGI (Computer Graphics International) is an international conference on computer graphics. The past two conferences were held in Australia(1994) and United Kingdom(1995). The next two conferences are planned in Belgium(1997) and Japan(1998).


Activities

  1. Tutorials: Tutorials are scheduled on selected topics of computer graphics on modeling, animation, and rendering. Internationally recognized pioneering researchers and industry experts on each topic will be invited to lecture the tutorials. Each tutorial will take both research-based and practice-based approaches, and cover basic concepts as well as state-of-the-art technologies. The tutorials are aimed at transferring the knowledge in research environments to the domain of practice.

  2. Technical conference: The presentations include both invited and submitted papers. Each submitted paper will be peer reviewed and then evaluated by the program committee, on its relevance, clarity, correctness, originality, and significance. Each paper should contain significant and previously unpublished results. The conference proceedings will be published in a hard cover book with fully integrated colors by an internationally recognized publisher. The proceedings will be available at the registration.

  3. Exhibitions and industrial seminars: Exhibitions are scheduled to display the very latest hardware, software, and application systems in computer graphics, multimedia, virtual reality, and video games. Exhibitors can demonstrate their products to an international audience. Industrial seminars are also scheduled to demonstrate new commercial products. Through exhibitions and industrial seminars, users and researchers can easily obtain the information on new products. The industry people have an opportunity to come in contact with forthcoming customers.

  4. Film and video show: Film and video are important media for computer graphics. This show will present innovative results from the latest computer graphics technologies. CGS provides Computer Animation '96 films to show them for the film and video show.


Topics

The conference topics include the selected topics below, but are not limited to:


Advisory Committee


back Back to home page